Medieval_Logo2

Medieval village

This scene is about a small mysterious medieval village. Due to my passion for the medieval times, it was a pleasure for me to work on this piece.

Throughout the building process of this scene I was able to acquire a lot of useful knowledge about the modular modelling and texturing workflow.

Here are some information about this scene:

 

Used programs |

3ds Max – Modelling

ZBrush – Modelling/Texturing

Crazybump – Normalmapping

Photoshop – Texturing

xNormal – Texture baking

CryEngine 3 – Engine

 

Polycount |

Total scene about 150.000 Tris

[the path/mountain textures belong to Crytek]

Click pictures to enlarge!